Hey everyone! Just a quick update on my one year adventure. I’m still on Ocarina of Time. I’ve been crazy busy as of late, but I am still on the adventure. I will admit though, that OoT hasn’t sucked me in as quickly as the previous games have so far.
Don’t get me wrong. I really like it. It’s a great game, full of amazing music and lush visuals. But there is something about the 3D and all the items, that leaves me wanting. Also, the camera angles can be frustrating at times. I get fences and other objects blocking my view. As for the storyline, I think I am half way through the game now. Zelda has been kidnapped and I am off to the Temple of Time. I tossed the precious ocarina that the green haired girl Saria left for me and grabbed the one Zelda dropped. How kind of me to do that.
Another thing I noted was that all the girls in this game are all really attractive, except for Zelda herself and the fairies. The fairies are actually pretty scary creepy. Their laugh will stay with me until my grave. Zelda looks kind of like she is hiding a round of chemo treatment. Even the crazy chicken lady is cuter than Zelda is this time. What’s up with that?
Anyways, I have a l little more time coming up, so I’ll be sure to blog more about the game as I play more.
Game Title – The Legend of Zelda: Ocarina of Time 3DS
Game Release date – 1998 / 2011
Start Time – March 14, 2012
End Time – TBD
System Played on – Nintendo 3DS
Walkthrough Used –Zelda Dungeon, Gamefaqs
And so it begins. I have started my journey into the world of 3D Zelda gaming. Not only is this game in 3D compared to previous Zelda games, but it uses the 3DS’s 3D for 3DX2 or 6D? Well, you know what I mean.
I really enjoyed the first hour of the game. It teaches you as you go, so I was able to jump in and learn quickly. I’m still getting used to the camera angles however. The 3DS wants me to move the unit to look up, but that causes me to lose the 3D field of view. Headaches ensue. I turned off the 3D for a while so I could relax my eyes. I also getting used to all of the new items and the slot I need to put them in. There are a lot more involvement than in previous games. But I think I’m going to like it.
I got pretty far into the first area, then I got my sword and went over to talk with that massive tree. I got to chat with Mr.Deku and when I got inside of him, well, things just went haywire. You see, I’m not a big fan of spiders, and those spiders inside the Deku are pretty terrifying. They look just like the massive garden spiders we have here in Japan. Needless to say, I was pretty freaked out by them. The first boss of the game was also quite horrific. Easy to beat, but also scary. This new way of playing Zelda is going to take some getting used to . But I look forward to it. I’ll keep you updated as I make my way through the game.
Let me tell you something. I have not had much of a problem with A Link to the Past until now. But then I get to Turtle Rock. Oh, and then I get to this little area (pictured on the right.) Pardon my french, but holy s**t! Either I’ve lost all my muscle control, or that was one of the most annoying areas in any Zelda game. Whenever I wanted to turn, it decided that I wouldn’t be turning. The boss was actually quite easy to figure out once I got to him. Way easier than that ridiculous maze. Pro Tip: Color coding your bosses goes a long way into helping people figure out how to defeat them. I suppose next they’ll be collated. Haha. A little office humor. But I digress. I just discovered that I am missing two heart pieces. I didn’t rely on a walkthrough, so somewhere along the way, I missed a couple. I did check the walkthrough to try to get an idea of where I could have misplaced them, but I don’t know. I’ll have to start looking in order when I play next. I’m hoping to wrap up this game by the weekend. Then I’ll attack Link’s Awakening and start the Okinawa Ocarina of Time 3D. From that point on, it’s turtles all the way down.