I haven’t posted in over a month, but that doesn’t mean I haven’t been playing Zelda. I’m still on the Ocarina of Time, and I’m starting to get back into the game. I’m now heading toward Zora’s frozen domain to see what’s up with the ice. While I was on my way I thought I’d check to see where my skulltulas be at. To my surprise, I found that I was only two short.
I found the first missing one easily enough. I just used the scarecrow and bam. But the second one had me walking around for hours trying to figure out where the hell it was. Then I realised the game actually tells me where I should be looking. Haha. It was in kokiri Village the entire time. Whoops.
On a side note, given that I live in Japan and this is autumn, I can tell you these spiders are quite real and live all around me right now. In English they are called golden orb weavers and some of them are as big as your outstretched hand. Google them in you dare.
What can I say? It’s been a busy couple of weeks. I have been playing Link’s Awakening, but not as much as I’d like to. I’m hoping to get some more time this weekend. Here are some of my impressions of the game so far:
I like the not-so-serious nature of the game. The banter and bickering of the NPCs is a pleasant change. While there seems to be a grand story unfolding here, there is a lot of light humor to keep you laughing. In fact, I can’t remember laughing once in any previous Zelda game. Well, unless you count slashing chickens. But that’s a morbid kind of humor. I like this light and fluffy humor. It’s like chicken soup for the Zelda soul.
Now on to the not-so-great. My biggest grip about this game is the A/B button item switcheroo. I have spent more time flipping between jumping and rock lifting than I did playing the entire first Zelda. Okay, that is a bit of an exaggeration, but if you’ve playing this game, you’ll know what I mean. I think they designed it like that for building quick A/B button combo moves, like dashing and jumping, but they should have made a number of the basic moves (jump/lift rock etc.) automatic and not something you had to actually equip. It get’s so bad, there are times when I just want to quit the game. Like when I do a dash, run and there is a monster on the other side, so I have to quick equip my sword, but that can take up to 25 seconds. A Link to the Past had the controls down pat. Why did they need to take a step back?
Assign Rope to A – Assign post to B
Assign fail to Link
That’s all I have for now. I am about to embark into the desert with Marin. Who knows? Maybe I’ll get to second base before we get our eyes pecked out by vultures.
I’ve been making quite a bit of progress in Zelda II since I started it. I eventually got by Horsehead and made my way to Death Mountain. It took me a long time to level up enough to clear the area, but I got the hammer, picked up the down thrust and fairy, and I breezed through the second dungeon. I’m really starting to get the hang of the combat in this game. It really takes patience and practice to get used to how you are supposed to attack each monster. It’s much more subtle than the first Zelda. I’ll be honest with you: I think I’m starting to like it, actually. We’ll see. I hear the later level are hell on Earth. We’ll have to see if I’m ready for the heat.
I hate it when they do that!
Housekeeping: I picked up a copy of one of the Oracle games. The blue one. It’s in Japanese, so I’ll have to figure out which one it actually is later. I got it for a hundred yen because the battery in the cartridge is dead. I reckon I can swap it out myself. I’ll leave that little adventure for another day.
I just got into this one yesterday. I vaguely remember playing it when I was younger. Then I got to Horsehead. Horsehead! I don’t think I ever got by horsehead when I was younger. After that, I think I remember putting the NES cartridge in the oven and watching it melt. I think that was the last time I played any Zelda. That is where I am now, and sadly, that is where I may be for quite some time….:(
According to my 3DS, I have put eleven hours into this game so far. I will assume that a good three or four of them have been spent in the second quest. I want to outline some of the things that shocked me about this particular quest:
1. Where them heart containers at?
2. Why are there last-dungeon monsters in level one?
3. Every rock wall I bomb turns out to be a gambling parlor instead of something useful(heart container.)
4. Either pay 50 rupees are sacrifice a heart container? Ouch! Blackmail, much?
I believe my death count it now at sixty. I never said I was a good player. I just said I wanted to play through all the games. I got through level four last night and I’d say it took me about three or four runs to get everything out of that dungeon. So far it has been the hardest dungeon for me (Quest one included.) What surprised me the most was level three. It was ridiculously easy. I almost thought it must have been a trap. It wasn’t a trap. It was just easy beyond belief. Huh. The second quest goes a long way to mess with your mind. On to level five!
Housekeeping: I checked around Morioka to see if I could get my hands on more Zelda games. I also checked Play-asia and some other sites to see if I could secure all the games I would need to complete this blog. Everything seems good except for those two infamous Gameboy Color Games: The Oracle of Seasons and Ages. I’m not sure how I will get my hands on those. I could either try to find someone willing to sell them to me, or I could get my hands on that 2001 gamecube disc that has them included. I’m really hoping Nintendo adds them to the e-shop before the year is done. I will buy them if they do.
P.S. I always lose at the money making game. Always!