Ocarina of Time 3D (5-16)

Game Title – The Legend of Zelda: Ocarina of Time 3DS

Game Release date – 1998 / 2011

Start Time – March 14, 2012

End Time – TBD

System Played on – Nintendo 3DS

Walkthrough Used – Zelda Dungeon, Gamefaqs

And so it begins. I have started my journey into the world of 3D Zelda gaming. Not only is this game in 3D compared to previous Zelda games, but it uses the 3DS’s 3D for 3DX2   or 6D? Well, you know what I mean.

I really enjoyed the first hour of the game. It teaches you as you go, so I was able to jump in and learn quickly. I’m still getting used to the camera angles however. The 3DS wants me to move the unit to look up, but that causes me to lose the 3D field of view. Headaches ensue. I turned off the 3D for a while so I could relax my eyes. I also getting used to all of the new items and the slot I need to put them in. There are a lot more involvement than in previous games. But I think I’m going to like it.

I got pretty far into the first area, then I got my sword and went over to talk with that massive tree.  I got to chat with Mr.Deku and when I got inside of him, well, things just went haywire. You see, I’m not a big fan of spiders, and those spiders inside the Deku are pretty terrifying. They look just like the massive garden spiders we have here in Japan. Needless to say, I was pretty freaked out by them. The first boss of the game was also quite horrific. Easy to beat, but also scary.  This new way of playing Zelda is going to take some getting used to . But I look forward to it. I’ll keep you updated as I make my way through the game.


You Saved Hyrule and you are a Real Hero!

Game Title – Zelda II: The Adventure of Link

Start Time – February 5, 2012

End Time – February 12, 2012

System Played on – Nintendo 3DS Virtual Console (Ambassador Program)

Total Play Time – 15:44

Well, I finished Zelda II not minutes ago. This game felt a lot shorter than the first Zelda game, but it was also a lot more difficult. I died fifty-seven time during the game. Most of those deaths came at death mountain, the valley of death, and the Grand Palace.  I would have to say that thunderbird was the most difficult boss. Thought I will admit I did find a pattern to beating him. The key is to stay under him, have reflect on, then strike him when he comes down. After I figured all that out, he was no longer able to injure me at all.  But he injured me a whole lot before that point.

Then I got to shadow Link. This was a battle. I had two lives left when I began the fight with him. He took me out the first time, but I got my revenge the second time. I started the attack using the corner glitch as I didn’t want to replay this dungeon (I went through it ten times previously.)  That was enough to get him half way. Then, after that, I lept at him and we went at it. He got me down to three life bars and I was able to slash him as he came down, ending him right there on the spot.

My thumbs are reeling from this game. It took a lot of training to learn how to battle each enemy. But I am really happy that I was able to do it. 

It went a little like that, but with fewer bars.

     I’m just happy I was able to finish the game in a reasonable amount of time. I asked you earlier whether or not I should do a ‘second quest’ and the consensus seems to be that doing the game over again doesn’t add anything significant to the game itself. I’ve decided to move on to the next game.

Housekeeping:  From this point I might start playing a couple of Zelda game at a time now. One on my 3DS and one on the TV. That should give me a good pace. I’ll be starting Link’s Awakening on the 3DS, which I bought. And I also purchased a copy of A Link to the Past on the Virtual Console for the Wii. That should let me to get into both games and get a good rhythm going.

   I’m still missing the following three games from my game collection: Wind Waker, Spirit Tracks and The Phantom Hourglass. I’m going to have to figure out how I’m going to get them, and soon. I’ll probably pick em up form Amazon at some point. I won’t be able to complete the adventure without them.

Learning Curve


I’ve been making quite a bit of progress in Zelda II since I started it. I eventually got by Horsehead and made my way to Death Mountain. It took me a long time to level up enough to clear the area, but I got the hammer, picked up the down thrust and fairy, and I breezed through the second dungeon. I’m really starting to get the hang of the combat in this game. It really takes patience and practice to get used to how you are supposed to attack each monster. It’s much more subtle than the first Zelda. I’ll be honest with you: I think I’m starting to like it, actually. We’ll see. I hear the later level are hell on Earth. We’ll have to see if I’m ready for the heat. 

I hate it when they do that!

   Housekeeping: I picked up a copy of one of the Oracle games. The blue one. It’s in Japanese, so I’ll have to figure out which one it actually is later. I got it for a hundred yen because the battery in the cartridge is dead. I reckon I can swap it out myself. I’ll leave that little adventure for another day.

Zelda II: The Adventure of Link – (2 of 16)

Game Title
 – Zelda II: The Adventure of Link

Game Release date – 1988

Start Time – February 4

End Time – February 12, 2012

System Played on – Nintendo 3DS Virtual Console (Ambassador Program)

Walkthrough Used – Zelda Dungeon, Gamefaqs

I just got into this one yesterday. I vaguely remember playing it when I was younger. Then I got to Horsehead. Horsehead! I don’t think I ever got by horsehead when I was younger. After that, I think I remember putting the NES cartridge in the oven and watching it melt. I think that was the last time I played any Zelda. That is where I am now, and sadly, that is where I may be for quite some time….:(

Goddamn you Horsehead!

You Have an Amazing Wisdom and Power

Game Title – The Legend of Zelda

Start Time – Early January

End Time – February 4, 2012

System Played on – Nintendo 3DS Virtual Console (Ambassador Program)

Total Play Time – 22:20

Well, that’s a wrap on the first Legend of Zelda. I finished both quests and it only took me twenty-two hours and seventy deaths. Despite its age and lack of hints, The Legend of Zelda I is still an amazing game and I would recommend it as a must play to any gamer. I really don’t think gamers can understand where today’s games come from if they can’t understand the history of the genre. In this case action RPG gaming. Zelda was a pioneer of this type.

I’d say the hardest part of the entire game was the last dungeon on the second quest. Not necessarily the monsters in it, but rather the shear size. I spent three hours in there and had to come back twice. Not only that, I had to resort to using  a gamefaqs map to figure out where the heck I was. I ended up going in circles. The red bubbles were the most frustrating part of the second quest. They take away the ability to use your sword and  you are boned until you find a blue bubble. I used my wand as a backup and it seemed to work out ok.

I’m just glad I can now move on to the next challenge. The last dungeon really made me want to get on with the one year adventure.  And that is The Legend of Zelda II: Link’s Adventure.

The Second Quest

According to my 3DS, I have put eleven hours into this game so far. I will assume that a good three or four of them have been spent in the second quest. I want to outline some of the things that shocked me about this particular quest:

1. Where them heart containers at?

2. Why are there last-dungeon monsters in level one?

3. Every rock wall I bomb turns out to be a gambling parlor instead of something useful(heart container.)

4. Either pay 50 rupees are sacrifice a heart container? Ouch!  Blackmail, much?

I believe my death count it now at sixty. I never said I was a good player. I just said I wanted to play through all the games.   I got through level four last night and I’d say it took me about three or four runs to get everything out of that dungeon. So far it has been the hardest dungeon for me (Quest one included.)  What surprised me the most was level three. It was ridiculously easy. I almost thought it must have been a trap.  It wasn’t a trap. It was just easy beyond belief. Huh. The second quest goes a long way to mess with your mind. On to level five!

Housekeeping: I checked around Morioka to see if I could get my hands on more Zelda games. I also checked Play-asia and some other sites to see if I could secure all the games I would need to complete this blog. Everything seems good except for those two infamous Gameboy Color Games: The Oracle of Seasons and Ages. I’m not sure how I will get my hands on those. I could either try to find someone willing to sell them to me, or I could get my hands on that 2001 gamecube disc that has them included. I’m really hoping Nintendo adds them to the e-shop before the year is done. I will buy them if they do.

P.S. I always lose at the money making game. Always!

The Legend of Zelda – The First Adventure (1 of 16)

Game Title – The Legend of Zelda

Game Release date – 1986

Start Time – Early January

End Time – February 4, 2012

System Played on – Nintendo 3DS Virtual Console (Ambassador Program)

Walkthrough Used Zelda Dungeon 

I started the original Legend of Zelda in early January. My goal was to make it through  the game while I was still on vacation in the US, but life had other plans, and I am still playing this title back in Japan. I was able to blow through the first quest with limited use of a guide to help me. There were somethings I could not have found without the guide. I found the blue ring and some of the rupee areas with a walkthrough. Most of the dungeons were easy enough to get to, and I even stumbled upon dungeon number eight while clearing a shrub to try to get to the other side. It took me a while to work my way thought Ganon’s dungeon, but I still remember the trick for killing him from when I played the game twenty-four some years ago (You can look that up in any guide if you need to know.)

Impressions (Spoilers await thee)

One of the things that struck me the most while playing this game was the level of difficulty. Even the first quest could leave you dead pretty quickly if you weren’t careful. I liked the gradual ramp up in difficulty over the course of the game, but I thought many of the boss characters were rather easy. I assume they were not designed as the main challenge, but rather as a roadblock on your way to each triforce piece.

I really enjoyed making my way through each dungeon. That sense of discovery and challenge was present right from the start. I read an article on the mastery of Design in this game after I had played it, and I would have to agree that each level feels very non-linear even through there is a clear linear way to each boss. For a twenty-five year old game, it still felt very fresh.  I found a great place to rupee farm as well. I never used this my first time through, but it really helped. Especially with getting red potions and shields (I went through three. I had no idea there was a monster that ate them until I realized I was taking major damage in the last dungeon.)

The biggest roadblock for  me in this game was the ending. I actually found that I had no idea how to get to Zelda once I finished the game. I didn’t see any way to get though the flames, and didn’t know you just need to slash them to make them go out. In the end, I ran right through them and burned myself. It didn’t kill me, and I imagine that must have made an impression on her. If she had anyway to sense my chivalry, that is.

Overall I would say it took my around 3-4 hours to stumble through the game. I am now working my way thought the second quest and the next post will be an update on that. Overall I would recommend any serious gamer play this game. It is the foundation of solid action RPG gaming and a history lesson for anyone wanting to learn.