And the Master sword sleeps again……Forever!

Game Title – The Legend of Zelda: A link to the Past

Start Time – February 13, 2012

End Time – February 29, 2012

System Played on – Nintendo Wii Virtual Console

Total Play Time – 14 Hours (Estimate. Wii doesn’t let me total my play time. Boo.)

Another one bites the dust. I just finished this great game, although I am left wanting. The final dungeons were fun, but they seemed a little too easy. After making my fingers bleed on Zelda 2, this one seemed rather pedestrian.  I made it through the last dungeon without evening needing a walkthrough at all. In fact, the only time I used a walkthrough was to find  two missing heart containers. It turns out that I forgot them at the very start of the game. One of them was still in the village. I forgot to bomb something.

The Ganon fight was rather straightforward. I knew there were silver arrows required somewhere, and I assumed that when he was white that is when I should use them. It seems to me that the best way to beat a Zelda game is to have played previous Zelda games. All the clues are already there. As for the good, I will say that I did enjoy the music in this game. Especially the ending theme. It was heartwarming. I also noticed that Link resurrected his uncle at the end. I wonder if there is a future for zombie uncle.

I wonder if the Aquifina Ocarina of Time will let me use the same hints that I’ve learned from previous Zelda’s. We’ll see. Now to finish Link’s Awakening.


You Saved Hyrule and you are a Real Hero!

Game Title – Zelda II: The Adventure of Link

Start Time – February 5, 2012

End Time – February 12, 2012

System Played on – Nintendo 3DS Virtual Console (Ambassador Program)

Total Play Time – 15:44

Well, I finished Zelda II not minutes ago. This game felt a lot shorter than the first Zelda game, but it was also a lot more difficult. I died fifty-seven time during the game. Most of those deaths came at death mountain, the valley of death, and the Grand Palace.  I would have to say that thunderbird was the most difficult boss. Thought I will admit I did find a pattern to beating him. The key is to stay under him, have reflect on, then strike him when he comes down. After I figured all that out, he was no longer able to injure me at all.  But he injured me a whole lot before that point.

Then I got to shadow Link. This was a battle. I had two lives left when I began the fight with him. He took me out the first time, but I got my revenge the second time. I started the attack using the corner glitch as I didn’t want to replay this dungeon (I went through it ten times previously.)  That was enough to get him half way. Then, after that, I lept at him and we went at it. He got me down to three life bars and I was able to slash him as he came down, ending him right there on the spot.

My thumbs are reeling from this game. It took a lot of training to learn how to battle each enemy. But I am really happy that I was able to do it. 

It went a little like that, but with fewer bars.

     I’m just happy I was able to finish the game in a reasonable amount of time. I asked you earlier whether or not I should do a ‘second quest’ and the consensus seems to be that doing the game over again doesn’t add anything significant to the game itself. I’ve decided to move on to the next game.

Housekeeping:  From this point I might start playing a couple of Zelda game at a time now. One on my 3DS and one on the TV. That should give me a good pace. I’ll be starting Link’s Awakening on the 3DS, which I bought. And I also purchased a copy of A Link to the Past on the Virtual Console for the Wii. That should let me to get into both games and get a good rhythm going.

   I’m still missing the following three games from my game collection: Wind Waker, Spirit Tracks and The Phantom Hourglass. I’m going to have to figure out how I’m going to get them, and soon. I’ll probably pick em up form Amazon at some point. I won’t be able to complete the adventure without them.

Learning Curve


I’ve been making quite a bit of progress in Zelda II since I started it. I eventually got by Horsehead and made my way to Death Mountain. It took me a long time to level up enough to clear the area, but I got the hammer, picked up the down thrust and fairy, and I breezed through the second dungeon. I’m really starting to get the hang of the combat in this game. It really takes patience and practice to get used to how you are supposed to attack each monster. It’s much more subtle than the first Zelda. I’ll be honest with you: I think I’m starting to like it, actually. We’ll see. I hear the later level are hell on Earth. We’ll have to see if I’m ready for the heat. 

I hate it when they do that!

   Housekeeping: I picked up a copy of one of the Oracle games. The blue one. It’s in Japanese, so I’ll have to figure out which one it actually is later. I got it for a hundred yen because the battery in the cartridge is dead. I reckon I can swap it out myself. I’ll leave that little adventure for another day.

The Legend of Zelda – The First Adventure (1 of 16)

Game Title – The Legend of Zelda

Game Release date – 1986

Start Time – Early January

End Time – February 4, 2012

System Played on – Nintendo 3DS Virtual Console (Ambassador Program)

Walkthrough Used Zelda Dungeon 

I started the original Legend of Zelda in early January. My goal was to make it through  the game while I was still on vacation in the US, but life had other plans, and I am still playing this title back in Japan. I was able to blow through the first quest with limited use of a guide to help me. There were somethings I could not have found without the guide. I found the blue ring and some of the rupee areas with a walkthrough. Most of the dungeons were easy enough to get to, and I even stumbled upon dungeon number eight while clearing a shrub to try to get to the other side. It took me a while to work my way thought Ganon’s dungeon, but I still remember the trick for killing him from when I played the game twenty-four some years ago (You can look that up in any guide if you need to know.)

Impressions (Spoilers await thee)

One of the things that struck me the most while playing this game was the level of difficulty. Even the first quest could leave you dead pretty quickly if you weren’t careful. I liked the gradual ramp up in difficulty over the course of the game, but I thought many of the boss characters were rather easy. I assume they were not designed as the main challenge, but rather as a roadblock on your way to each triforce piece.

I really enjoyed making my way through each dungeon. That sense of discovery and challenge was present right from the start. I read an article on the mastery of Design in this game after I had played it, and I would have to agree that each level feels very non-linear even through there is a clear linear way to each boss. For a twenty-five year old game, it still felt very fresh.  I found a great place to rupee farm as well. I never used this my first time through, but it really helped. Especially with getting red potions and shields (I went through three. I had no idea there was a monster that ate them until I realized I was taking major damage in the last dungeon.)

The biggest roadblock for  me in this game was the ending. I actually found that I had no idea how to get to Zelda once I finished the game. I didn’t see any way to get though the flames, and didn’t know you just need to slash them to make them go out. In the end, I ran right through them and burned myself. It didn’t kill me, and I imagine that must have made an impression on her. If she had anyway to sense my chivalry, that is.

Overall I would say it took my around 3-4 hours to stumble through the game. I am now working my way thought the second quest and the next post will be an update on that. Overall I would recommend any serious gamer play this game. It is the foundation of solid action RPG gaming and a history lesson for anyone wanting to learn.