Ocarina of Time 3D (5-16)

Game Title – The Legend of Zelda: Ocarina of Time 3DS

Game Release date – 1998 / 2011

Start Time – March 14, 2012

End Time – TBD

System Played on – Nintendo 3DS

Walkthrough Used – Zelda Dungeon, Gamefaqs

And so it begins. I have started my journey into the world of 3D Zelda gaming. Not only is this game in 3D compared to previous Zelda games, but it uses the 3DS’s 3D for 3DX2   or 6D? Well, you know what I mean.

I really enjoyed the first hour of the game. It teaches you as you go, so I was able to jump in and learn quickly. I’m still getting used to the camera angles however. The 3DS wants me to move the unit to look up, but that causes me to lose the 3D field of view. Headaches ensue. I turned off the 3D for a while so I could relax my eyes. I also getting used to all of the new items and the slot I need to put them in. There are a lot more involvement than in previous games. But I think I’m going to like it.

I got pretty far into the first area, then I got my sword and went over to talk with that massive tree.  I got to chat with Mr.Deku and when I got inside of him, well, things just went haywire. You see, I’m not a big fan of spiders, and those spiders inside the Deku are pretty terrifying. They look just like the massive garden spiders we have here in Japan. Needless to say, I was pretty freaked out by them. The first boss of the game was also quite horrific. Easy to beat, but also scary.  This new way of playing Zelda is going to take some getting used to . But I look forward to it. I’ll keep you updated as I make my way through the game.

If I was a seaguall, I would fly as far as I could…

Game Title – The Legend of Zelda: Link’s Awakening

Start Time – February 13, 2012

End Time – March  12, 2012

System Played on – Nintendo 3DS Virtual Console

Total Play Time – 17 Hours

Naturally, there are spoilers ahead!

I just wrapped up Link’s adventure last night.  It’s quite the tear jerking ending, isn’t it. I’ve played the game before, but I don’t quite remember the impact it had on me at that time. It was probably similar to how I feel now. A little shocked and a little saddened. There is a lot of debate about what happens at the end. I would like invoke Occam’s razor here to help me along with what I think happened to Link(See what I did there son?):

Simply put, Link is on his way somewhere after his adventures in Hyrule in ‘A link to the Past’. His boat gets torn asunder in a storm and he’s left floundering on a couple of logs. Here he drifts in and out of consciousness and dreams the entire ‘Link’s Adventure’ game. He is then woken up by a large seagull flying in front of the sun. He recalls the cute girl he fell for in the dream . He smiles as insanity finally takes him.  Sadly the part that we don’t see if how he slowly dies dehydration mere hours after he hallucinates a large ‘whale bird’ in the sky. Marin is basically his desire to get with Zelda. But Zelda didn’t put out, and Marin was all about the touchy touchy.  Pure fantasy. Poor Link. What a sad end.

Anyways, on to the emphysema Ocarina of Time. It’s the first time for me, so please be gentle.  For some reason, I moved on to Playstation games around this time and never got to it. I’m about to rectify this major faux pas. Bring it!

Wind Fish, you say?

What can I say? It’s been a busy couple of weeks. I have been playing Link’s Awakening, but not as much as I’d like to. I’m hoping to get some more time this weekend. Here are some of my impressions of the game so far:

I like the not-so-serious nature of the game. The banter and bickering of the NPCs is a pleasant change. While there seems to be a grand story unfolding here, there is a lot of light humor to keep you laughing. In fact, I can’t remember laughing once in any previous Zelda game. Well, unless you count slashing chickens. But that’s a morbid kind of humor. I like this light and fluffy humor. It’s like chicken soup for the Zelda soul.

Now on to the not-so-great. My biggest grip about this game is the A/B button item switcheroo. I have spent more time flipping between jumping and rock lifting than I did playing the entire first Zelda. Okay, that is a bit of an exaggeration, but if you’ve playing this game, you’ll know what I mean. I think they designed it like that for building quick A/B button combo moves, like dashing and jumping,  but they should have made a number of the basic moves (jump/lift rock etc.) automatic and not something you had to actually equip.  It get’s so bad, there are times when I just want to quit the game. Like when I do a dash, run and there is a monster on the other side, so I have to quick equip my sword, but that can take up to 25 seconds.  A Link to the Past had the controls down pat. Why did they need to take a step back?

Assign Rope to A  – Assign post to B   

Assign fail to Link

   That’s all I have for now. I am about to embark into the desert with Marin. Who knows? Maybe I’ll get to second base before we get our eyes pecked out by vultures.